Live Tournament

KRMU LAN Event

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Official BGMI Dashboard

Tournament Rules & Point System

Please read carefully before the match begins

Point System

Each Kill1 Pt

Placement Points

  • 1st Place10 Pts
  • 2nd Place6 Pts
  • 3rd Place5 Pts
  • 4th Place4 Pts
  • 5th Place3 Pts
  • 6th Place2 Pts
  • 7th & 8th1 Pt
  • 9th - 25th0 Pts

Structure

  • •
    Qualifiers Progression

    The Qualifier Stage strictly encompasses 4 total matches. Group A and Group B will each play 2 matches independently to secure their standings on the leaderboard.

  • •
    Grand Finals Showdown

    Qualification is ruthless: Only the absolute Top 8 Teams from Group A and the Top 8 Teams from Group B will advance. These top 16 teams will clash in 2 elite Grand Finals matches to determine the LAN Champion.

  • •
    Official Map Rotation

    Competitive matches across all stages (Qualifiers and Grand Finals) will be exclusively hosted on ERANGEL and RONDO.

  • •
    Mathematical Tiebreakers

    In the event of a total points deadlock, the team holding higher overall Placement Points takes priority. If a tie persists, the team with heavier Total Kills assumes the dominant rank.

Zero-Tolerance Infractions

  • 1.

    Teaming, collusion, or match-fixing with enemy squads is strictly prohibited and yields an immediate event ban.

  • 2.

    Use of any third-party hacks, GFX tools, or modified clients will lead to permanent disqualification.

  • 3.

    All players must join the room 10 minutes prior to the start time. Latecomers may be kicked.

  • 4.

    Room ID and Password will not be shared outside the designated LAN venue/discord.

Event Coordination Hub

Architected & Engineered By

ROHAN RATHEE

Web Design
Scoring Engine
Backend Infrastructure
Real-time Logic

All systems designed for KRMU LAN Event 2026